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At Navigation Primary, our computing curriculum is designed to provide an inspirational and dynamic curriculum for learning. We hope that it will equip children with the transferable skills to prepare for lifelong technology use. This is particularly important given the ever changing nature of the technology sector and to stay current with good practice in Computing, we want to strive for new opportunities to challenge and excite children in their digital learning. On this page we hope to explain our approach to the teaching of maths. We have broken this page into three broad sections:
Intent: the knowledge and skills that pupils will gain
Implementation: how the curriculum developed or adopted by the school is taught
Impact: the outcomes that pupils achieve as a result of the education they have received
Curriculum Vision Statement:
By the end of their time at Navigation, children will have developed a knowledge of coding and computing and understanding of how these technologies can help to develop computational thinking to access, use and create technology. They will know how to be safe online.
Our computing curriculum aims to develop students' digital literacy, computational thinking, and problem-solving skills. By providing a broad range of experiences, we aim to inspire children's curiosity and creativity, preparing them for the digital world and future careers.
We will achieve this through a carefully curated curriculum that allows students to build on their previous knowledge through a 2 year cycle. The curriculum has been designed to ensure that the full national curriculum is covered as well as further opportunities are offered to broaden learning.
Our curriculum vision statement outlines our broad goals for computing, whereas below you can see the progression of the skills document which shows what each year group will be learning and also an overview of the units each year group study. You can also download this document at the bottom of the page or click in the top right corner to expand it into a new window.
Our computing curriculum is divided into three areas: computer science, information technology, and digital literacy. Each area is taught progressively from Foundation Stage to Year 6. We cover E-safety in a different way which is outlined below. The curriculum is designed to be engaging, accessible, and inclusive for all children.
Each year, children will cover all three strands of the curriculum as part of their computing lessons and through other parts of the curriculum.
In the computer science strand, students learn about computational thinking, which is the process of breaking down complex problems into smaller, more manageable parts. They learn about programming concepts such as algorithms, sequencing, loops, and debugging. Students also learn how to use programming languages such as Scratch, Make:Code and Crumble to create programs, games, and other applications. They develop problem-solving skills, logical reasoning, and computational skills.
In the information technology strand, students learn how to use digital devices and software to create, store, and share information. They learn about word processing, multimedia presentations, spreadsheets, and databases. Students also learn about online safety, digital citizenship, and data protection. They develop skills in communication, collaboration, and data analysis.
In the digital literacy strand, students learn how to critically evaluate information, develop effective search strategies, and communicate appropriately online. They explore the impact of technology on society, including issues such as cyberbullying, social media, and online privacy. Students also learn about digital well-being and how to manage their online presence. They
develop skills in critical thinking, communication, and media literacy.
E-Safety - Project Evolve.
One of the biggest changes we have made recently is to change of e-safety education program from being taught as a unit over the course of a half term - to a far more regular approach. We are achieving this through using the resources and assessment tools on Project Evolve. This is a resource that was created in direct response to the “Educations for a Connected World” paper issued by the UK Council for Internet Safety.
Project Evolve is an educational program that aims to provide children with the knowledge, skills, and confidence they need to navigate the digital world safely and responsibly. It covers a range of topics such as online safety, digital citizenship, privacy, security, and critical thinking.
The program is designed to be engaging and interactive, with age-appropriate content and activities for children from early years to secondary school. By participating in Project Evolve, children can learn how to use technology in a positive and responsible way, while also developing important skills such as critical thinking, problem-solving, and communication.
As a parent, you can feel confident that your child is receiving a comprehensive education on how to be a responsible digital citizen, both at home and in school. The skills and knowledge they learn through Project Evolve can help them stay safe and make informed decisions online, while also preparing them for the digital world and future careers.
The resources are supported by opportunities for teachers to assess the children’s understanding of the age appropriate content and then select the most appropriate resources to support their class.
Our computing curriculum provides children with the skills and knowledge to become confident, creative, and responsible users of technology. Students develop their problem-solving skills, logical thinking, and resilience through programming and computational thinking activities. They are able to use digital devices and software to support their learning in all areas of the curriculum. Students become confident and responsible digital citizens, able to navigate the online world safely and ethically.
The computing curriculum is led by an experienced member of staff. Each year, as part of the whole school approach to curriculum development - outcomes are assessed by teachers and then analysed by subject leads to ensure our high standards are maintained. This analysis can then be used to provide support and resources where needed to maintain high standards across all subjects.
Links to help at home:
At Navigation Primary we believe that E-safety is a very important issue. It is vital to ensure children know how to stay safe in all environments including when they are online using the internet. In school we teach E-safety through our computing curriculum and anti-bullying work. Below are some useful links to various websites about E-safety. They contain information, advice and activities about how to stay safe and ensure children know how to stay safe online.
Social networking is a prominent feature of 21st century life and despite the many benefits it can also be dangerous, as children are not always aware of the identity of people they are talking to. Social networking sites often have age restrictions. As a school we use Twitter to share information with parents we also use our class blogs (which you can access through this website). Social networking sites have safety advice and have a report button, which should be used to report inappropriate use.
Password security is really important. It can ensure children can't get on to devices without your support. In addition, if your device was lost or stolen, a password would protect personal information and photos stored on your device.
Digital literacy is concerned with the effective use of technology to gather, use, summarise and evaluate information, enabling the user to create and communicate information. This includes understanding copyright, plagarism and data protection as well as knowing that not everything we find on the internet is true and that it must be validated. Here are some useful resources: EYFS and KS1
http://www.kidsmart.org.uk/teachers/ks1/sourcesDuck/index.htm A brilliant book about sensible sharing.
http://www.kidsmart.org.uk/teachers/ks1/readsmartie.aspx Find out how Smartie the Penguin gets help.
http://www.thinkuknow.co.uk/5_7/hectorsworld/ Hector teaches us how to keep our personal information safe.
Netsmartz E-book about Webster Webster gives out his information, but does he recieve his game?
Captain Kara and Winston’s Smart Crew Captain Kara helps Year 2 children to keep safe online.
Password Rap Watch the password rap and learn how to create really good passwords.
Beaker you choose Tracey Beaker helps us to make the right choices online.
Cyber Cafe Visit the Cyber Cafe and learn how to be safe online
Alleyk@tz Video Watch a video about a band who fall foul of copy write issues.
Lee and Kim Lee and Kim help us to understand about who we might be talking to online.
Zippep’s Astro Circus Work together to play games, learning about Digital Literacy on the way.
Router’s Birthday Surprise, Clicky’s Online Safety Rap, Way 2 Go Fun characters, games and raps.
Disney Online Safesurfing game Mickey Mouse becomes a digital citizen and finds out how to surf safely online.
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